The game board allows large groups to gather round and all share in the fun, and includes a detailed LEGEND, reminding players what each symbol on the board means.


Shuffle the forty-five ASSIGNMENT Cards and place a draw pile adjacent to board.  Players select different colored pawns, and everyone takes one red roadblock cube and one black bad weather cube.  Spare cubes are placed on the edge of the game board in the space marked, Air Traffic Control – black cubes, and Department of Transport – red cubes. Players then place their colored pawn on any of the eleven airports on the board, before dealing the TEMPLE Cards.


After each player has selected their starting airport the eighty TEMPLE Cards are shuffled, and six cards dealt face down to everyone.  Players carefully review their own cards and decide which route, or itinerary, they will try and follow to visit all six temples shown on their cards.

The TEMPLE Cards were designed to specifically help younger players, and others not familiar with the board's geography.  Each TEMPLE Card has the flag of the country the temple is located in (to match the flag on the board), and also shows the mode of transport needed to reach that specific temple, eg, flight only, road trip only, or a choice of either flight or road trip if located at an airport.

There are ten Airport/Temple cities on the board, all in the USA, an Airport/Temple has both an airport and a temple in that city. Players can switch between road trips and flying any time they are at an airport, but all flights must start and finish at an airport.  Eight of the ten Airport/Temple cities are accessible by both air and road, while Anchorage and Hawaii are only accessible by air.  

There are another seventy temples in the USA, Canada and Mexico, all located in cities which are only accessible by road, which gives a total of eighty temples.  Each city on the map has it's own TEMPLE Card, except Salt Lake City.  

The date on the cornerstone is the year that temple was dedicated as an operating temple of The Church of Jesus Christ of Latter-day Saints.


The youngest player rolls the first dice to start the game.

Players can either fly or take road trips to move around the board, but never both in the same turn.  In addition to the eight mainland airports players can also switch travel modes at Salt Lake City airport, which does not have a TEMPLE Card assigned to it, but is included as one of the starting airports.


Players roll the dice for regular travel by road or air, but sometimes an ASSIGNMENT Card will also divert players directly to their destination.  After arrival at a specific temple that player turns the matching TEMPLE Card faceup, to signify completion of that visit.  



There are forty-five different ASSIGNMENT cards players could draw during the game.  Every time a player makes a change from a road trip to a flight at an airport, or vice versa, they must draw an ASSIGNMENT card.  Every time a player crosses the US border into Canada or Mexico they must draw an ASSIGNMENT card.  

As players roll the dice and travel from city to city, by road or air, they will also sometimes have the option to draw an ASSIGNMENT card.

Many of these ASSIGNMENT Cards are diversions, it could be for a single player or a select group, and sometimes it's for everyone.  Some cards must be played immediately, while bonus cards can be saved for future use.  Some cards allow the drawing player to assign the diversion, whilst other cards give that decision to an opponent. Some could be to your advantage or disadvantage, depending on each individual itinerary.



All players start with two cubes, one red roadblock cone, and one black bad weather cube.  Spare cubes are placed on the board in the space marked, Department of Transport – red cubes, and Air Traffic Control – black cubes.  Before the first dice is thrown everyone has the chance to try and guess a route their opponents might take, and then use both cubes to block one air route and one road.  Be careful not to block your own travel plans, and cubes can only be placed on the solid black or red symbols shown below.

After arrival at any temple by air or roadthe matching TEMPLE card is immediately turned over. Also, if available, that player may take one additional red or black cube, and immediately place the cube anywhere on the board to try and block an opponent.                                         

The game also includes ASSIGNMENT Bonus cards that allow players to bypass these cubes and also avoid diversions, which are very useful when players are trying to get back to Salt Lake City to win the game.


When all six temples have been visited and all six TEMPLE Cards have been turned faceup players race back to Salt Lake City, and the first player to arrive wins the game.